package com.swipemaster.levels;

import com.swipemaster.common.Coords;
import com.swipemaster.elements.Element;

/**
 * Type of level in which player's goal is to achieve destination point.
 */
public class PuzzleLevel extends Level
{
	/** Destination point where player should go after collecting checkpoints. */
	protected Coords destination;
	
	public PuzzleLevel()
	{
	}

	public PuzzleLevel(Element player, Coords destination)
	{
		super(player);
		this.destination = destination;
	}

	@Override
	boolean isWin()
	{
		// TODO Auto-generated method stub
		return false;
	}

}
